[link]I've decided to update the d-pad blog instead of DA because then I can say what I want and not worry about site admins.
I decided to write about The joys of playing Beyond Good & Evil, character inspiration from nature shows and review an awful movie, Eden Lake. Go read it now and post some angry response because I make no sense!
[link]No art will be uploaded for a while. I've been spending my time writing this graphic novel, Bluesky. I've mentioned in D-pad blog about how much is done and where it is kind of going, but recently I have been focusing on planning the exact details for every chapter. I have about 30-40 in detail and another 20 in a kind of general outline. I know where and how it ends but I have a section before that where I would like to expand. The first part is at most 70 chapters, I don't think it should go any longer unless I really find something interesting to add. I have been working on several different ways to transition the two parts and really give a solid foundation for the latter. I'll continue to refine different ideas until I find the right match.
The rest (possibly in the hundreds) are older drafts I will revise when I get to them but I had about 30 or more (from part 2) so in a fairly thick synopsis. I really don't know how many I have done for the second part because I was just writing everything down as it should happen with no indication of where it would cut. I have long stretches full of content and then there are gaps. Thinking now about them there are some silly ideas that will get removed or reworked, but that's all apart of writing xD.
The reason why I've left the second half alone for so long is because it served as a way for me to prototype the world. It felt derivative and not entirely my own but was in the right direction. I feel like I have too many over the top moments that become big lipped alligators and it causes major power balance issues, it wrecks havoc on the setting and structure of everything and leads to these moments of "well he just did that thing, why can't he do this!". It's kind of like in Dragon Ball Z where they just keep pushing it until we can no longer comprehend limits and tension/ drama is entirely lost.
I then decided that I had all of this history and major characters living it out so I stepped back and began again with an older character at a young age (Nadia). Doing this also gave more authenticity and life to the story. It let me focus on aspects I had skipped and everyone gained a proper context. I liked this approach because so far and it has really given me the time to mature my story telling style. I think this has given me a much better plan for such a long story and because of it I have a place where characters belong.
You only get better by doing and for me this has been about starting from scratch and recycling what works.